#pragma once #include <vector> #include <string> namespace NCL { namespace Maths { class Matrix4; } using namespace Maths; class MeshAnimation { public: MeshAnimation(); MeshAnimation(const std::string& filename); virtual ~MeshAnimation(); unsigned int GetJointCount() const { return jointCount; } unsigned int GetFrameCount() const { return frameCount; } float GetFrameRate() const { return frameRate; } const Matrix4* GetJointData(unsigned int frame) const; protected: unsigned int jointCount; unsigned int frameCount; float frameRate; std::vector<Matrix4> allJoints; }; }