#ifdef _ORBIS #include "PS4MemoryAware.h" #include <.\graphics\api_gnm\toolkit\allocators.h> #include <.\graphics\api_gnm\toolkit\stack_allocator.h> using namespace NCL::PS4; sce::Gnmx::Toolkit::IAllocator* PS4MemoryAware::onionAllocator; sce::Gnmx::Toolkit::IAllocator* PS4MemoryAware::garlicAllocator; sce::Gnm::OwnerHandle PS4MemoryAware::ownerHandle; #endif