#pragma once #ifdef _ORBIS #include <gnm.h> #include <gnmx\context.h> namespace sce{ namespace Gnmx { namespace Toolkit { struct IAllocator; } } } namespace NCL { namespace PS4 { class PS4MemoryAware { protected: PS4MemoryAware() {} ~PS4MemoryAware() {} protected: static sce::Gnmx::Toolkit::IAllocator* onionAllocator; static sce::Gnmx::Toolkit::IAllocator* garlicAllocator; static sce::Gnm::OwnerHandle ownerHandle; }; } } #endif