#pragma once #ifdef _ORBIS #include "../../Common/Window.h" namespace NCL { namespace PS4 { class PS4Window : public Window { public: PS4Window(const std::string& title, int sizeX, int sizeY, bool fullScreen, int offsetX, int offsetY); ~PS4Window(); void LockMouseToWindow(bool lock) override { } void ShowOSPointer(bool show) override { } protected: bool InternalUpdate() override; }; } } #endif