#pragma once #ifdef _ORBIS #include <audio3d.h> #include "PS4Sound.h" #include "PS4AudioSource.h" namespace NCL { namespace PS4 { class Ps4AudioEmitter { public: Ps4AudioEmitter(const Sound* sound, float volume); ~Ps4AudioEmitter(); const Sound* GetSound() { return currentSound; } void SetSound(const Sound* s); void Update(PS4AudioSource*s, SceAudio3dPortId& port); protected: void SampleFromSound(const Sound*s, int16_t*output, int samplesPerChannel, int startSample); SceAudio3dPosition soundPos; PS4AudioSource* currentSource; const Sound* currentSound; float gain; float spread; double pitch; int priority; int samplesUsed; }; } } #endif