#pragma once #ifdef _ORBIS #include <thread> #include <atomic> #include <vector> #include <audio3d.h> #include "PS4AudioSource.h" #include "Ps4AudioEmitter.h" namespace NCL { namespace PS4 { class Ps4AudioSystem { public: Ps4AudioSystem(int audioSources = 32); ~Ps4AudioSystem(); protected: void AudioThread(); void UpdateSound(); std::thread audioThread; std::atomic<bool> threadFinished; //libaudio3D SceAudio3dPortId audioPort; std::vector<PS4AudioSource*> audioSources; Ps4AudioEmitter* testEmitter; Sound* testSound; }; } } #endif