#pragma once #include namespace NCL { namespace CSC8503 { class PushdownState; class PushdownMachine { public: PushdownMachine(PushdownState* initialState) { this->initialState = initialState; } ~PushdownMachine() {} bool Update(float dt); bool isEmpty() { return stateStack.empty(); } protected: PushdownState* activeState; PushdownState* initialState; std::stack stateStack; }; } }