#include "../../Common/Window.h" #include "NavMeshRenderer.h" using namespace NCL; int main() { Window* w = Window::CreateGameWindow("NavMesh Tester", 1120, 768); w->SetConsolePosition(100, 0); if (!w->HasInitialised()) { return -1; } NavMeshRenderer* renderer = new NavMeshRenderer(); w->LockMouseToWindow(true); w->ShowOSPointer(false); while (w->UpdateWindow() && !Window::GetKeyboard()->KeyDown(KeyboardKeys::ESCAPE)) { float time = w->GetTimer()->GetTimeDeltaSeconds(); renderer->Update(time); renderer->Render(); } delete renderer; Window::DestroyGameWindow(); }