#version 150 core uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projMatrix; uniform mat4 textureMatrix; uniform vec4 nodeColour; in vec3 position; in vec2 texCoord; out Vertex { vec2 texCoord; vec4 colour; } OUT; void main(void) { gl_Position = (projMatrix * viewMatrix * modelMatrix) * vec4(position, 1.0); OUT.texCoord = (textureMatrix * vec4(texCoord, 0.0, 1.0)).xy; OUT.colour = nodeColour; }