#include "Plane.h" Plane::Plane(const Vector3 & normal, float distance, bool normalise) { if (normalise) { float length = sqrt(Vector3::Dot(normal, normal)); this -> normal = normal / length; this -> distance = distance / length; } else { this -> normal = normal; this -> distance = distance; } } bool Plane::SphereInPlane(const Vector3 & position, float radius) const { if (Vector3::Dot(position, normal) + distance <= -radius) { return false; } return true; }