CSC3223_Graphics_For_Games_OpenGL_Rasteriser / OpenGLGraphics / displaceFrag.glsl
displaceFrag.glsl
Raw
#version 400 core

uniform sampler2D heightMap;

in Vertex {
 vec2 texCoord;
} IN;

out vec4 fragColour ;

void main (void) {
 fragColour = texture(heightMap, IN.texCoord);
}