CSC3223_Graphics_For_Games_OpenGL_Rasteriser / OpenGLGraphics / tessVert.glsl
tessVert.glsl
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#version 400 core

 in vec3 position;
 in vec2 texCoord;
 
 out Vertex {
 vec2 texCoord;
 } OUT;
 
void main (void) {
 gl_Position = vec4 ( position , 1.0);
 OUT.texCoord = texCoord;
}