CSC3223_Graphics_For_Games_OpenGL_Rasteriser / Shaders / basicGeomShader.glsl
basicGeomShader.glsl
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#version 150 core

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;

in Vertex {
 vec4 colour;
 vec2 texCoord;
} IN[]
out Vertex {
  vec4 colour;
  vec2 texCoord;
} OUT;

void main() {
	for (int i = 0; i < gl_in.length(); ++i) {
	gl_Position = gl_in[ i ].gl_Position;
	
	OUT.colour = IN[i].colour;
	OUT.texCoord = IN[i].texCoord;
	EmitVertex();
  }
 EndPrimitive();
}