CSC3223_Graphics_For_Games_OpenGL_Rasteriser / Shaders / simpleFrag.glsl
simpleFrag.glsl
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#version 150 core

uniform sampler2D diffuseTex;

in Vertex {
  vec2 texCoord;
  vec4 colour;
IN;

out vec4 fragColour;

void main(void) {
  fragColour = texture(diffuseTex, IN.texCoord);
}