package Character;
import java.util.Random;
import main.GamePanel;
public class npc_figure_2 extends Character {
public npc_figure_2(GamePanel gp) {
super(gp);
Direction = "right";
speed = 1;
getDarkChick();
}
public void getDarkChick() {
left1 = setup("/npc/chick4-2", gp.tileSize, gp.tileSize);
left2 = setup("/npc/chick4-3", gp.tileSize, gp.tileSize);
left3 = setup("/npc/chick4-2", gp.tileSize, gp.tileSize);
right1 = setup("/npc/chick4", gp.tileSize, gp.tileSize);
right2 = setup("/npc/chick4-0", gp.tileSize, gp.tileSize);
right3 = setup("/npc/chick4", gp.tileSize, gp.tileSize);
}
public void setAction() {
Timer++;
if(Timer == 240 ) {//4s
Random random = new Random();
int j = random.nextInt(100)+1;
if(j <=50) {
Direction = "right";
}
if(j> 50 && j <= 100) {
Direction = "left";
}
Timer = 0;
}
}
}