package main;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyHandler implements KeyListener {
GamePanel gp;
public boolean upPressed, downPressed, leftPressed, rightPressed, enterPressed, AXkeypressed, spacePressed;
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public KeyHandler(GamePanel gp) {
this.gp = gp;
}
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
//TILE STATE
if(gp.gameState == gp.MainState) {
if(code == KeyEvent.VK_W) {
gp.ui.commandNum--;
if(gp.ui.commandNum <0){
gp.ui.commandNum = 1;
}
}
if(code == KeyEvent.VK_S) {
gp.ui.commandNum++;
if(gp.ui.commandNum > 1){
gp.ui.commandNum =0;
}
}
if(code == KeyEvent.VK_ENTER) {
if(gp.ui.commandNum ==0) {
gp.gameState =gp.playMode;
gp.playSE(1);
}
if(gp.ui.commandNum ==1) {
System.exit(0);
}
}
}
else if(gp.gameState == gp.playMode){
if(code == KeyEvent.VK_W) {
upPressed = true;
}
if(code == KeyEvent.VK_S) {
downPressed = true;
}
if(code == KeyEvent.VK_A) {
leftPressed = true;
}
if(code == KeyEvent.VK_D) {
rightPressed = true;
}
if(code == KeyEvent.VK_ENTER) {
enterPressed = true;
}
if(code == KeyEvent.VK_F) {
AXkeypressed = true;
}
if(code == KeyEvent.VK_P) {
gp.gameState = gp.pauseMode;
}
if(code == KeyEvent.VK_SPACE) {
spacePressed = true;
}
}
else if(gp.gameState == gp.pauseMode) {
if(code == KeyEvent.VK_P) {
gp.gameState = gp.playMode;
}
}
else if(gp.gameState == gp.gameoverState) {
if(code == KeyEvent.VK_W) {
gp.ui.commandNum--;
if(gp.ui.commandNum <0){
gp.ui.commandNum = 1;
}
}
if(code == KeyEvent.VK_S) {
gp.ui.commandNum++;
if(gp.ui.commandNum > 1){
gp.ui.commandNum =0;
}
}
if(code == KeyEvent.VK_ENTER) {
if(gp.ui.commandNum ==0) {
gp.gameState = gp.playMode;
gp.retry();
}
if(gp.ui.commandNum ==1) {
gp.gameState =gp.MainState;
gp.restart();
}
}
}
}
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_W) {
upPressed = false;
}
if(code == KeyEvent.VK_S) {
downPressed = false;
}
if(code == KeyEvent.VK_A) {
leftPressed = false;
}
if(code == KeyEvent.VK_D) {
rightPressed = false;
}
if(code == KeyEvent.VK_F) {
AXkeypressed = false;
}
// if(code == KeyEvent.VK_SPACE) {
// spacePressed = false;
// }
}
}