package object;
import Character.projectile;
import main.GamePanel;
public class obj_redBean extends projectile {
GamePanel gp;
public obj_redBean(GamePanel gp) {
super(gp);
this.gp = gp;
alive = false;
MAXLIFE = 80;
LIFE = MAXLIFE;
name = "Bean";
speed = 6;
attack = 1;
getImage();
}
public void getImage() {
up1 =setup("/Ax/redBean", gp.tileSize, gp.tileSize);
up2 = setup("/Ax/redBean", gp.tileSize, gp.tileSize);
down1 = setup("/Ax/redBean", gp.tileSize, gp.tileSize);
down2 =setup("/Ax/redBean", gp.tileSize, gp.tileSize);
left1=setup("/Ax/redBean", gp.tileSize, gp.tileSize);
left2=setup("/Ax/redBean", gp.tileSize, gp.tileSize);
right1=setup("/Ax/redBean", gp.tileSize, gp.tileSize);
right2=setup("/Ax/redBean", gp.tileSize, gp.tileSize);
}
}