package Character; import java.util.Random; import main.GamePanel; public class npc_figures extends Character{ public npc_figures(GamePanel gp) { super(gp); Direction = "left"; speed = 1; getChickImage(); } public void getChickImage() { left1 = setup("/npc/chick3-1", gp.tileSize, gp.tileSize); left2 = setup("/npc/chick3-2", gp.tileSize, gp.tileSize); left3 = setup("/npc/chick3-1", gp.tileSize, gp.tileSize); right1 = setup("/npc/chick2-1", gp.tileSize, gp.tileSize); right2 = setup("/npc/chick2-2", gp.tileSize, gp.tileSize); right3 = setup("/npc/chick2-1", gp.tileSize, gp.tileSize); } public void setAction() { Timer++; //actionlockcounter if(Timer == 240 ) {//4s Random random = new Random(); int j = random.nextInt(100)+1; if(j <=50) { Direction = "left"; } if(j> 50 && j <= 100) { Direction = "right"; } Timer = 0; } } }