package object; import Character.projectile; import main.GamePanel; public class obj_AX extends projectile{ GamePanel gp; public obj_AX(GamePanel gp) { super(gp); this.gp = gp; alive = false; MAXLIFE = 80; LIFE = MAXLIFE; name = "ax"; speed = 8; attack = 2; getImage(); } public void getImage() { up1 =setup("/Ax/rotate1", gp.tileSize, gp.tileSize); up2 = setup("/Ax/rotate2", gp.tileSize, gp.tileSize); down1 = setup("/Ax/rotate3", gp.tileSize, gp.tileSize); down2 =setup("/Ax/rotate4", gp.tileSize, gp.tileSize); left1=setup("/Ax/rotate1", gp.tileSize, gp.tileSize); left2=setup("/Ax/rotate2", gp.tileSize, gp.tileSize); right1=setup("/Ax/rotate3", gp.tileSize, gp.tileSize); right2=setup("/Ax/rotate4", gp.tileSize, gp.tileSize); } }