#pragma once #include "UObject/ObjectMacros.h" /** Custom movement modes for Characters. */ UENUM(BlueprintType) enum ECustomMovementMode { CMOVE_WallRunning UMETA(DisplayName = "WallRunning"), CMOVE_Skating UMETA(DisplayName = "Skating"), CMOVE_SpearHooking UMETA(DisplayName = "SpearHooking"), CMOVE_MAX UMETA(Hidden), };