using UnityEngine;
namespace Unity.Physics.Authoring
{
sealed class EnumFlagsAttribute : PropertyAttribute {}
sealed class ExpandChildrenAttribute : PropertyAttribute {}
sealed class SoftRangeAttribute : PropertyAttribute
{
public readonly float SliderMin;
public readonly float SliderMax;
public float TextFieldMin { get; set; }
public float TextFieldMax { get; set; }
public SoftRangeAttribute(float min, float max)
{
SliderMin = TextFieldMin = min;
SliderMax = TextFieldMax = max;
}
}
}