using Unity.Burst;
using Unity.Entities;
using UnityEngine;
namespace GarmentButton.PathFinding
{
[BurstCompile]
public class PathFinderMono : MonoBehaviour
{
[Min(0f)] public float MoveSpeed = 4f;
[Min(0f)] public float StopDistance = 0.15f;
}
public class PathFinderMonoBaker : Baker<PathFinderMono>
{
public override void Bake(PathFinderMono authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddBuffer<PathElement>(entity);
AddComponent<EndPointPath>(entity);
AddComponent<EndPointIndexPath>(entity);
AddComponent<LastPointPath>(entity);
AddComponent<CheckStuck>(entity);
AddComponent(entity, new PathRigidbodyMovement
{
MoveSpeed = authoring.MoveSpeed,
StopDistance = authoring.StopDistance,
});
SetComponentEnabled<EndPointPath>(entity, false);
}
}
}