using Unity.Burst;
using Unity.Entities;
using UnityEngine;
namespace GarmentButton.PathFinding
{
[BurstCompile]
public class PathfindLayerMono : MonoBehaviour
{
public GroundType GroundType;
}
public class PathfindLayerMonoBaker : Baker<PathfindLayerMono>
{
public override void Bake(PathfindLayerMono authoring)
{
//Create entity
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new SurfaceType
{
Value = authoring.GroundType,
});
}
}
}