using Unity.Burst;
using Unity.Entities;
using UnityEngine;
namespace GarmentButton.VerletIntegration.Interaction
{
[BurstCompile]
public class SetInteractableWithFlag : MonoBehaviour
{
}
public class SetInteractableWithFlagBaker : Baker<SetInteractableWithFlag>
{
public override void Bake(SetInteractableWithFlag authoring)
{
//Create entity
var entity = GetEntity(TransformUsageFlags.None);
AddComponent<InteractableWithClothTag>(entity);
}
}
}