using Unity.Entities; using UnityEngine; namespace GarmentButton.CameraGeneral { public class CameraEntity : MonoBehaviour { private Entity _entity; void Awake() { var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; _entity = entityManager.CreateEntity(typeof(CameraReferenceProperty), typeof(CameraRotationProperties), typeof(CameraPositionProperties),typeof(CameraDirectionToPlayer),typeof(CameraOffestFromPlayer), typeof(WantedRotationCamera),typeof(BaseRotation),typeof(ScreenPositionPlayer)); entityManager.SetComponentData(_entity, new CameraReferenceProperty() { Transform = transform, Value = Camera.main, }); entityManager.SetComponentData(_entity, new BaseRotation() { Value = transform.rotation, }); } private void OnDestroy() { #if UNITY_EDITOR if (World.DefaultGameObjectInjectionWorld == null) return; #endif var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; entityManager.DestroyEntity(_entity); } } }