using Unity.Entities; using Unity.Physics.Systems; namespace GarmentButton.VerletIntegration { [UpdateInGroup(typeof(FixedStepSimulationSystemGroup))] [UpdateAfter(typeof(PhysicsSystemGroup))] public partial class VerletIntegrationPhysicsGroupSystems : ComponentSystemGroup { } [UpdateInGroup(typeof(SimulationSystemGroup))] public partial class VerletIntegrationGroupSystems : ComponentSystemGroup { } }