using Unity.Entities; namespace GarmentButton.VerletIntegration.Render { [UpdateInGroup(typeof(VerletIntegrationGroupSystems))] public partial class VerletIntegrationRenderGroupInterval : ComponentSystemGroup { protected override void OnCreate() { base.OnCreate(); // 60,000 ms = 1 minute // pushToWorld: if your systems rely on SystemAPI.Time, keep this true. RateManager = new RateUtils.VariableRateManager(5_000, pushToWorld: true); } } }