using UnityEngine; namespace GarmentButton.VerletIntegration { [CreateAssetMenu(fileName = "Simulation Settings", menuName = "Verlet Integration /Settings", order = 0)] public class SimulationSettings : ScriptableObject { public int NumberIternations = 12; [Range(0f,9f)] public float Gravity = 0.5f; [Range(0.1f, 2f)] public float LenghtMultiply = 0.9f; [Tooltip("How much velocity Will have effect")] [Range(0f, 2)] public float Damping = 0.94f; } }