using Unity.Entities; using UnityEngine; namespace GarmentButton.VerletIntegration.Tear { public class AllowTearingMono : MonoBehaviour { public float MinimumLenght = 0.3f; private class AllowTearingMonoBaker : Baker { public override void Bake(AllowTearingMono authoring) { var entity = GetEntity(TransformUsageFlags.None); AddComponent(entity, new TearLenght() { Value = authoring.MinimumLenght, }); } } } }