using System; namespace GarmentButton.PhysicFillters { [Flags] public enum CollisionLayer { Player = 1 << 0, Ground = 1 << 1, Water = 1 << 2, Trigger = 1 << 7, Grid = 1 << 8, GridRayCast = 1 << 9, GridItem = 1 << 10, BlockView = 1 << 11, Defualt = 1 << 12, Obstacle = 1 << 13, AIGround = 1 << 14, } }