/** * @file AnimChannel.cpp * @author Charles Owen */ #include "pch.h" #include "AnimChannel.h" #include "Timeline.h" /** * Determine how we should insert a keyframe into our keyframe list. * @param keyframe The keyframe to insert */ void AnimChannel::InsertKeyframe(std::shared_ptr<Keyframe> keyframe) { if(mTimeline!=nullptr) { // Get the current frame and tell it to the keyframe we are setting. int currFrame = mTimeline->GetCurrentFrame(); keyframe->SetFrame(currFrame); // The possible options for keyframe insertion enum class Action { Append, Replace, Insert } action; // Determine the action we will do if(mKeyframe1 < 0) { // There is no first keyframe. This means // we are before any keyframes or there are no keyframes. // If before a keyframe, we insert, otherwise, we append action = mKeyframe2 >= 0 ? Action::Insert : Action::Append; } else { // We know mKeyframe1 is valid // So, we are after it. int frame1 = mKeyframes[mKeyframe1]->GetFrame(); if(mKeyframe2 < 0) { // There is no second keyframe. // If we are after the current frame, we append. // If we are on the current frame, we replace. action = frame1 < currFrame ? Action::Append : Action::Replace; } else { // There is a second keyframe // If we are before the first frame, we insert // If not, we replace action = frame1 < currFrame ? Action::Insert : Action::Replace; } } // // And do the appropriate action // switch(action) { case Action::Append: // Add to end and the keyframe to the left becomes the new keyframe mKeyframes.push_back(keyframe); mKeyframe1 = (int)mKeyframes.size() - 1; break; case Action::Replace: // Replace the current keyframe mKeyframes[mKeyframe1] = keyframe; break; case Action::Insert: // Insert after mKeyframe1 // and mKeyframe1 becomes this new insertion (frame we are on) mKeyframes.insert(mKeyframes.begin() + (mKeyframe1 + 1), keyframe); mKeyframe1++; break; } } } /** * Ensure the keyframe indices are valid for the current time. * * The location pointed to by keyframe1 must be a time less than or * equal to the current time and the location pointed to by keyframe2 * must be the next location and a location greater than the current * time. Note that the time may be before or after the first or last * item in the list. We indicate that with values of -1 for the * indices. * @param currFrame The frame we are on. */ void AnimChannel::SetFrame(int currFrame) { // Should we move forward in time? while (mKeyframe2 >= 0 && mKeyframes[mKeyframe2]->GetFrame() <= currFrame) { mKeyframe1 = mKeyframe2; mKeyframe2++; if (mKeyframe2 >= (int)mKeyframes.size()) mKeyframe2 = -1; } // Should we move backwards in time? while (mKeyframe1 >= 0 && mKeyframes[mKeyframe1]->GetFrame() > currFrame) { mKeyframe2 = mKeyframe1; mKeyframe1--; } // Four possibilities here: // No keyframes (mKeyframe1 < 0 and mKeyframe2 < 0) // Only a keyframe to the left (mKeyframe1 >= 0 and mKeyframe2 < 0) // Between two keyframes (mKeyframe1 >= 0 and mKeyframe2 >= 0) // Only a keyframe to the right (mKeyframe1 < 0 and mKeyframe2 >= 0) if (mKeyframe1 >= 0 && mKeyframe2 >= 0) { // Between two keyframes // So we have to tween mKeyframes[mKeyframe1]->UseAs1(); mKeyframes[mKeyframe2]->UseAs2(); // Compute the t value double frameRate = GetTimeline()->GetFrameRate(); double time1 = mKeyframes[mKeyframe1]->GetFrame() / frameRate; double time2 = mKeyframes[mKeyframe2]->GetFrame() / frameRate; double t = (GetTimeline()->GetCurrentTime() - time1) / (time2 - time1); // And tween Tween(t); } else if (mKeyframe1 >= 0) { // We are only using keyframe 1 mKeyframes[mKeyframe1]->UseOnly(); } else if (mKeyframe2 >= 0) { // We are only using keyframe 2 mKeyframes[mKeyframe2]->UseOnly(); } } /** * Clear the current keyframe. */ void AnimChannel::ClearKeyframe() { // If there is no keyframe1, we are not on a keyframe if (mKeyframe1 < 0) return; // We know mKeyframe1 is valid // Determine the frame number for the first keyframe int frame1 = mKeyframes[mKeyframe1]->GetFrame(); // What is the current frame? int currFrame = GetTimeline()->GetCurrentFrame(); // This is only valid if we are on a keyframe, as // indicated by mKeyframe1 equal to the current frame. if (frame1 != currFrame) return; mKeyframes.erase(mKeyframes.begin() + mKeyframe1); // The current frame becomes the previous frame // or -1 if we are on frame 0 mKeyframe1--; // If the next frame is valid, it will be decreased by 1 if (mKeyframe2 >= 0) mKeyframe2--; } /** Save this item to an XML node * @param node The node we are going to be a child of * @return Allocated XML node. */ wxXmlNode* AnimChannel::XmlSave(wxXmlNode* node) { auto itemNode = new wxXmlNode(wxXML_ELEMENT_NODE, L"channel"); node->AddChild(itemNode); itemNode->AddAttribute(L"name", mName); for (auto keyframe : mKeyframes) { keyframe->XmlSave(itemNode); } return itemNode; } /** * Save this keyframe to an XML node * @param node The node we are going to be a child of * @return Allocated XML node */ wxXmlNode* AnimChannel::Keyframe::XmlSave(wxXmlNode* node) { auto itemNode = new wxXmlNode(wxXML_ELEMENT_NODE, L"keyframe"); node->AddChild(itemNode); itemNode->AddAttribute(L"frame", wxString::Format(wxT("%i"), mFrame)); return itemNode; } /** * Handle loading this channel from a channel tag. * @param node channel tag node */ void AnimChannel::XmlLoad(wxXmlNode* node) { // // Traverse the children of the node // auto child = node->GetChildren(); for( ; child; child=child->GetNext()) { auto name = child->GetName(); if(name == L"keyframe") { int frame = wxAtoi(child->GetAttribute(L"frame", L"0")); // Pretend we are at that time GetTimeline()->SetCurrentTime(double(frame) / double(GetTimeline()->GetFrameRate())); // Have the derived class set the keyframe XmlLoadKeyframe(child); } } } /** * Clear all keyframes for this channel. */ void AnimChannel::Clear() { mKeyframes.clear(); mKeyframe1 = -1; mKeyframe2 = -1; }