/** * @file Cylinder.cpp * @author sriram */ #include "pch.h" #include "Cylinder.h" #include "StruckInstrument.h" /// Cylinder base image const std::wstring CylinderBaseImage = L"/images/cylinder-base.png"; /// Cylinder body image const std::wstring CylinderBodyImage = L"/images/cylinder.png"; /// Cylinder ram image const std::wstring CylinderRamImage = L"/images/cylinder-ram.png"; /// The maximum pixels to move the cylinder ram when enabled const int CylinderMaxExtent = 44; /// Angle from bottom center of the cylinder to the tubing connector const double ConnectorAngle = -0.17; /// Distance from bottom center of the cylinder to the tubing connector const double ConnectorDistance = 24.5; /** * constructor * @param resourcesDir */ Cylinder::Cylinder(std::wstring resourcesDir) { mMount.SetImage(resourcesDir + CylinderBaseImage); mMount.Rectangle(-mMount.GetImageWidth() / 2, 0); mCylinder.SetImage(resourcesDir + CylinderBodyImage); mCylinder.Rectangle(-mCylinder.GetImageWidth() / 2, 0); mRam.SetImage(resourcesDir + CylinderRamImage); mRam.Rectangle(-mCylinder.GetImageWidth() / 2, 0); mSink.SetComponent(this); } /** * draws cylinder * @param graphics * @param x * @param y */ void Cylinder::Draw(std::shared_ptr<wxGraphicsContext> graphics, double x, double y) { mMount.DrawPolygon(graphics,x+GetComponentLocation().x,y+GetComponentLocation().y); bool toExtend = mPressure>0; auto extendX = mMaxExtent*toExtend*(CylinderMaxExtent*sin(2*M_PI*mRam.GetRotation())); auto extendY = mMaxExtent*toExtend*abs(CylinderMaxExtent*cos(2*M_PI*mRam.GetRotation())); mRam.DrawPolygon(graphics, x + GetComponentLocation().x+extendX, y + GetComponentLocation().y+extendY); mCylinder.DrawPolygon(graphics,x+GetComponentLocation().x,y+GetComponentLocation().y); } void Cylinder::SetRotation(double rotation) { mCylinder.SetRotation(rotation); mMount.SetRotation(rotation); mRam.SetRotation(rotation); } /** * send pressure across and play sound * @param pressure */ void Cylinder::SendPressure(double pressure) { if(mPressure==0 && pressure>0) { mInstrument->Hit(); //cylinder hits the instrument mInstrument->PlaySound(); } mPressure=pressure; } /** * getter for position * @return */ wxPoint Cylinder::GetPosition() { auto rotation = GetRotation(); double x = Component::GetPosition().x+ConnectorDistance*cos(2*M_PI*(rotation+ConnectorAngle)); double y = Component::GetPosition().y+ConnectorDistance*sin(2*M_PI*(rotation+ConnectorAngle)); return wxPoint(x,y); }