/** * @file MachineSystemFactory.cpp * * @author Charles Owen * * You are allowed to change this file. */ #include "pch.h" #include "MachineSystemFactory.h" #include "MachineSystem.h" #include "MachineSystemActual.h" /** * Constructor * @param resourcesDir Directory to load resources from * @param audioEngine The miniaudio engine to use */ MachineSystemFactory::MachineSystemFactory(std::wstring resourcesDir, ma_engine* audioEngine) : mResourcesDir(resourcesDir), mAudioEngine(audioEngine) { } /** * Create a machine system object * * Do not change the return type of this function! * * @return Object of type MachineSystem */ std::shared_ptr<MachineSystem> MachineSystemFactory::CreateMachineSystem() { return std::make_shared<MachineSystemActual>(mResourcesDir,mAudioEngine); }