/** * @file MachineSystemActualTest.cpp * @author sriram */ #include "pch.h" #include "gtest/gtest.h" #include <miniaudio.h> #include <MachineSystemFactory.h> #include <MachineSystemActual.h> #include <Component.h> #include <Machine.h> // Test fixture that creates an audio engine to use class MachineSystemActualTest : public ::testing::Test { protected: // The audio engine to use ma_engine mAudioEngine; void SetUp() override { auto result = ma_engine_init(NULL, &mAudioEngine); ASSERT_EQ(result, MA_SUCCESS); } void TearDown() override { ma_engine_uninit(&mAudioEngine); } }; TEST_F(MachineSystemActualTest, Construct) { MachineSystemActual machine(L".", &mAudioEngine); } TEST_F(MachineSystemActualTest, MachineOne) { MachineSystemActual machine(L".", &mAudioEngine); machine.SetMachineNumber(1); ASSERT_NE(nullptr, machine.GetMachine()); } TEST_F(MachineSystemActualTest, AddComponent) { MachineSystemActual machine(L".", &mAudioEngine); machine.SetMachineNumber(1); auto machineOne = machine.GetMachine(); auto component = std::make_shared<Component>(L"Shape"); machineOne->AddComponent(component); }