/** * @file TimelineDlg.cpp * @author Charles Owen */ #include "pch.h" #include #include #include "TimelineDlg.h" #include "Timeline.h" /** * Constructor * @param parent The parent window we will center in * @param timeline Pointer to the timeline we are editing */ TimelineDlg::TimelineDlg(wxWindow* parent, Timeline* timeline) : mTimeline(timeline) { wxXmlResource::Get()->LoadDialog(this, parent, L"TimelineDlg"); mNumberOfFrames = timeline->GetNumFrames(); mFrameRate = timeline->GetFrameRate(); Bind(wxEVT_BUTTON, &TimelineDlg::OnOK, this, wxID_OK); auto numFramesCtrl = XRCCTRL(*this, "TimelineDlgNumFrames", wxTextCtrl); wxIntegerValidator numFramesValidator(&mNumberOfFrames); numFramesValidator.SetRange(1, 10000); numFramesCtrl->SetValidator(numFramesValidator); auto frameRateCtrl = XRCCTRL(*this, "TimelineDlgFrameRate", wxTextCtrl); wxIntegerValidator frameRateValidator(&mFrameRate); frameRateValidator.SetRange(1, 60); frameRateCtrl->SetValidator(frameRateValidator); } /** * Handle an OK button press * @param event Button event */ void TimelineDlg::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { // Success! Set values in the class mTimeline->SetNumFrames(mNumberOfFrames); mTimeline->SetFrameRate(mFrameRate); EndModal(wxID_OK); } }