/** * @file ViewEdit.cpp * @author Charles B. Owen */ #include "pch.h" #include #include #include #include "ViewEdit.h" #include "Picture.h" #include "Actor.h" #include "Drawable.h" #include struct ma_engine; using namespace std; /// A scaling factor, converts mouse motion to rotation in radians const double RotationScaling = 0.02; /** * Constructor * @param parent Pointer to wxFrame object, the main frame for the application */ ViewEdit::ViewEdit(wxFrame* parent) :wxScrolledCanvas(parent, wxID_ANY) { SetBackgroundStyle(wxBG_STYLE_PAINT); Bind(wxEVT_PAINT, &ViewEdit::OnPaint, this); Bind(wxEVT_LEFT_DOWN, &ViewEdit::OnLeftDown, this); Bind(wxEVT_LEFT_UP, &ViewEdit::OnLeftUp, this); Bind(wxEVT_LEFT_DCLICK, &ViewEdit::OnLeftDoubleClick, this); Bind(wxEVT_MOTION, &ViewEdit::OnMouseMove, this); parent->Bind(wxEVT_COMMAND_MENU_SELECTED, &ViewEdit::OnEditMove, this, XRCID("EditMove")); parent->Bind(wxEVT_COMMAND_MENU_SELECTED, &ViewEdit::OnEditRotate, this, XRCID("EditRotate")); parent->Bind(wxEVT_COMMAND_MENU_SELECTED, &ViewEdit::OnSetMachine1, this, XRCID("EditSetMachine1")); parent->Bind(wxEVT_COMMAND_MENU_SELECTED, &ViewEdit::OnSetMachine2, this, XRCID("EditSetMachine2")); parent->Bind(wxEVT_UPDATE_UI, &ViewEdit::OnUpdateEditMove, this, XRCID("EditMove")); parent->Bind(wxEVT_UPDATE_UI, &ViewEdit::OnUpdateEditRotate, this, XRCID("EditRotate")); } /** * Force an update of this window when the picture changes. */ void ViewEdit::UpdateObserver() { Refresh(); } /** * Paint event, draws the window. * @param event Paint event object */ void ViewEdit::OnPaint(wxPaintEvent& event) { auto size = GetPicture()->GetSize(); SetVirtualSize(size.GetWidth(), size.GetHeight()); SetScrollRate(1, 1); wxAutoBufferedPaintDC dc(this); DoPrepareDC(dc); wxBrush background(*wxWHITE); dc.SetBackground(background); dc.Clear(); // Create a graphics context auto graphics = std::shared_ptr(wxGraphicsContext::Create( dc )); GetPicture()->Draw(graphics); } /** * Handle the left mouse button down event * @param event */ void ViewEdit::OnLeftDown(wxMouseEvent &event) { auto click = CalcUnscrolledPosition(event.GetPosition()); mLastMouse = click; // // Did we hit anything? // std::shared_ptr hitActor; std::shared_ptr hitDrawable; for (auto actor : *GetPicture()) { // Note: We do not exit when we get the first hit, since // we are looking at these in drawing order. Instead, we // keep the last hit. std::shared_ptr drawable = actor->HitTest(wxPoint(click.x, click.y)); if (drawable != nullptr) { hitActor = actor; hitDrawable = drawable; } } // If we hit something determine what we do with it based on the // current mode. if (hitActor != nullptr) { mSelectedActor = hitActor; mSelectedDrawable = hitDrawable; } } /** * Handle the left mouse button up event * @param event */ void ViewEdit::OnLeftUp(wxMouseEvent &event) { OnMouseMove(event); } /** * Handle the mouse move event * @param event */ void ViewEdit::OnMouseMove(wxMouseEvent &event) { auto click = CalcUnscrolledPosition(event.GetPosition()); wxPoint newMouse(click.x, click.y); wxPoint delta = newMouse - mLastMouse; mLastMouse = newMouse; if (event.LeftIsDown()) { switch (mMode) { case Mode::Move: if (mSelectedDrawable != nullptr) { if (mSelectedDrawable->IsMovable()) { mSelectedDrawable->Move(delta); } else { mSelectedActor->SetPosition(mSelectedActor->GetPosition() + delta); } GetPicture()->UpdateObservers(); } break; case Mode::Rotate: if (mSelectedDrawable != nullptr) { mSelectedDrawable->SetRotation(mSelectedDrawable->GetRotation() + delta.y * RotationScaling); GetPicture()->UpdateObservers(); } break; default: break; } } else { mSelectedDrawable = nullptr; mSelectedActor = nullptr; } } /** * Handle the left mouse button double-click event * @param event */ void ViewEdit::OnLeftDoubleClick(wxMouseEvent &event) { } /** * Handle an Edit>Move menu option * @param event The menu event */ void ViewEdit::OnEditMove(wxCommandEvent& event) { mMode = Mode::Move; } /** * Handle an Edit>Rotate menu option * @param event The menu event */ void ViewEdit::OnEditRotate(wxCommandEvent& event) { mMode = Mode::Rotate; } /** * Update the user interface for Edit>Move * @param event The event we update */ void ViewEdit::OnUpdateEditMove(wxUpdateUIEvent& event) { event.Check(mMode == Mode::Move); } /** * Update the user interface for Edit>Rotate * @param event The event we update */ void ViewEdit::OnUpdateEditRotate(wxUpdateUIEvent& event) { event.Check(mMode == Mode::Rotate); } /** * sets the machine 1 * @param event */ void ViewEdit::OnSetMachine1(wxCommandEvent &event) { GetPicture()->GetMachineDrawable1()->SetMachineNumber(this->GetParent()); GetPicture()->UpdateObservers(); } /** * sets the machine 2 * @param event */ void ViewEdit::OnSetMachine2(wxCommandEvent &event) { GetPicture()->GetMachineDrawable2()->SetMachineNumber(this->GetParent()); GetPicture()->UpdateObservers(); }