/** * @file Instrument.cpp * @author sriram */ #include "pch.h" #include "Instrument.h" #include "miniaudio.h" /** * constructor * @param resourcesDir * @param audioEngine * @param sound */ Instrument::Instrument(std::wstring resourcesDir, ma_engine *audioEngine, std::wstring sound):mAudioEngine(audioEngine) { auto audioFile = resourcesDir+sound; auto result = ma_sound_init_from_file(audioEngine, wxString(audioFile), 0, NULL, NULL, &mSound); if (result != MA_SUCCESS) { wxString msg; msg.Printf(L"Unable to load audio file %s - %d", audioFile, result); wxMessageBox( msg, wxT("miniaudio failure"), wxICON_ERROR); } } /** * Destructor */ Instrument::~Instrument() { if(ma_sound_is_playing(&mSound)) { ma_sound_stop(&mSound); } ma_sound_uninit(&mSound); } /**` * play sound using audioEngine */ void Instrument::PlaySound() { // If the sound is already playing, stop it first if(ma_sound_is_playing(&mSound)) { ma_sound_stop(&mSound); } // Always rewind to the beginning before playing ma_sound_seek_to_pcm_frame(&mSound, 0); // And play the sound! ma_sound_start(&mSound); } /** * draw instrument * @param graphics * @param x * @param y */ void Instrument::Draw(std::shared_ptr graphics,double x, double y) { Shape::Draw(graphics,x,y); }