/** * @file Machine1Factory.h * @author srira * * */ #ifndef CANADIANEXPERIENCE_MACHINELIB_MACHINE1FACTORY_H #define CANADIANEXPERIENCE_MACHINELIB_MACHINE1FACTORY_H #include struct ma_engine; class Machine; /** * factory for machine 1 */ class Machine1Factory { private: /// Path to the resources directory std::wstring mResourcesDir; /// The miniaudio engine ma_engine* mAudioEngine; public: Machine1Factory(std::wstring resourcesDir, ma_engine* audioEngine); std::shared_ptr CreateMachine(); }; #endif //CANADIANEXPERIENCE_MACHINELIB_MACHINE1FACTORY_H