/** * @file Machine2Factory.h * @author sriram * * */ #ifndef CANADIANEXPERIENCE_MACHINELIB_MACHINE2FACTORY_H #define CANADIANEXPERIENCE_MACHINELIB_MACHINE2FACTORY_H #include struct ma_engine; class Machine; /** * factory for machine 2 */ class Machine2Factory { private: /// Path to the resources directory std::wstring mResourcesDir; /// The miniaudio engine ma_engine* mAudioEngine; public: Machine2Factory(std::wstring resourcesDir, ma_engine* audioEngine); std::shared_ptr CreateMachine(); }; #endif //CANADIANEXPERIENCE_MACHINELIB_MACHINE2FACTORY_H