/** * @file StruckInstrument.cpp * @author sriram */ #include "pch.h" #include "StruckInstrument.h" /** * constructor * @param resourcesDir * @param audioEngine * @param sound */ StruckInstrument::StruckInstrument(std::wstring resourcesDir, ma_engine *audioEngine, std::wstring sound) : Instrument(resourcesDir,audioEngine,sound) { }