/** * @file Tubing.cpp * @author sriram */ #include "pch.h" #include "Tubing.h" #include "Clamp.h" ///rate of increase of stiffness const double StiffnessRate = 0.05; Tubing::Tubing() { mSink.SetComponent(this); } void Tubing::AddClamp(double x, double y, double rotation, double speed) { auto clamp = std::make_shared(); clamp->SetPosition(x,y); clamp->SetRotation(rotation); clamp->SetSpeed(speed); mClamps.push_back(clamp); } /** * draws * @param graphics * @param x * @param y */ void Tubing::Draw(std::shared_ptr graphics, double x, double y) { //graphics->Translate(x, y); auto path = graphics->CreatePath(); auto source = mSink.GetSource(); // Where to draw from auto sink = mSource.GetSink(); // Where to draw to auto p1 = source->GetPosition(); auto rotation = source->GetRotation(); auto speed = source->GetSpeed(); double stiffness = 1.0 + StiffnessRate * (mPressure - 1.0); for(auto clamp: mClamps) { path.MoveToPoint(wxPoint2DDouble(p1.m_x + x, p1.m_y + y)); auto p2x = p1.m_x - sin(rotation * M_PI * 2) * speed * stiffness; auto p2y = p1.m_y + cos(rotation * M_PI * 2) * speed * stiffness; auto p2 = wxPoint2DDouble(p2x + x, p2y + y); auto p4 = clamp->GetPosition(); rotation = fmod(clamp->GetRotation(),1); speed = clamp->GetSpeed(); auto p3x = p4.m_x + sin(rotation * M_PI * 2) * speed * stiffness; auto p3y = p4.m_y - cos(rotation * M_PI * 2) * speed * stiffness; auto p3 = wxPoint2DDouble(p3x + x, (p3y+y )); path.AddCurveToPoint(p2, p3, wxPoint2DDouble(p4.m_x + x, p4.m_y + y)); p1 = p4; } path.MoveToPoint(wxPoint2DDouble(p1.m_x + x, p1.m_y + y )); auto p2x = p1.m_x - sin(rotation * M_PI * 2) * speed * stiffness; auto p2y = p1.m_y + cos(rotation * M_PI * 2) * speed * stiffness; auto p2 = wxPoint2DDouble(p2x + x, p2y + y); auto p4 = sink->GetComponent()->GetPosition(); rotation = fmod(sink->GetComponent()->GetRotation()+0.5,1); speed = sink->GetSpeed(); auto p3x = p4.x + sin(rotation * M_PI * 2) * speed * stiffness; auto p3y = p4.y - cos(rotation * M_PI * 2) * speed * stiffness; auto p3 = wxPoint2DDouble(p3x + x, (p3y + y)); path.AddCurveToPoint(p2, p3, wxPoint2DDouble(p4.x + x, p4.y + y)); graphics->SetPen(wxPen(*wxBLACK ,3)); graphics->StrokePath(path); } /** * sends pressure to the source * @param pressure */ void Tubing::SendPressure(double pressure) { mPressure = pressure; mSource.SendPressure(pressure); }