/** * An enumerator defining the 4 possible movement directions in a * 2048 game. * * @author Charles Tianchen Yu * * DO NOT MODIFY THIS FILE */ public enum Direction { DOWN (0), LEFT (1), UP (2), RIGHT (3); private int rotationCount; /** * Constructor for the enum * * @param rotationCount see getRotationCount() */ Direction (int rotationCount) { this.rotationCount = rotationCount; } /** * Returns rotationCount, the number of counterclockwise rotations * needed to rotate the game state before moving down (e.g. to * move left, rotate once then move down). * * @return counterclockwise rotation count */ public int getRotationCount () { return this.rotationCount; } }