Ants / ants_plans.py
ants_plans.py
Raw
from ants import *

################
#  Strategies  #
################

def interactive_strategy(colony):
    """A strategy that starts an interactive session and lets the user make
    changes to the colony.

    For example, one might deploy a ThrowerAnt to the first tunnel by invoking
    colony.deploy_ant('tunnel_0_0', 'Thrower')
    """
    print('colony: ' + str(colony))
    msg = '<Control>-D (<Control>-Z <Enter> on Windows) completes a turn.\n'
    interact(msg)

def start_with_strategy(args, strategy):
    """Reads command-line arguments and starts a game with those options."""
    import argparse
    parser = argparse.ArgumentParser(description="Play Ants vs. SomeBees")
    parser.add_argument('-d', type=str, metavar='DIFFICULTY',
                        help='sets difficulty of game (test/easy/medium/hard/extra-hard)')
    parser.add_argument('-w', '--water', action='store_true',
                        help='loads a full layout with water')
    parser.add_argument('--food', type=int,
                        help='number of food to start with when testing', default=2)
    args = parser.parse_args()

    assault_plan = make_normal_assault_plan()
    layout = dry_layout
    tunnel_length = 10
    num_tunnels = 3
    food = args.food

    if args.water:
        layout = wet_layout
    if args.d in ['t', 'test']:
        assault_plan = make_test_assault_plan()
        num_tunnels = 1
    elif args.d in ['e', 'easy']:
        assault_plan = make_easy_assault_plan()
        num_tunnels = 2
    elif args.d in ['n', 'normal']:
        assault_plan = make_normal_assault_plan()
        num_tunnels = 3
    elif args.d in ['h', 'hard']:
        assault_plan = make_hard_assault_plan()
        num_tunnels = 4
    elif args.d in ['i', 'extra-hard']:
        assault_plan = make_extra_hard_assault_plan()
        num_tunnels = 4

    beehive = Hive(assault_plan)
    dimensions = (num_tunnels, tunnel_length)
    return AntColony(strategy, beehive, ant_types(), layout, dimensions, food).simulate()

#################
# Assault Plans #
#################

class AssaultPlan(dict):
    """The Bees' plan of attack for the Colony.  Attacks come in timed waves.

    An AssaultPlan is a dictionary from times (int) to waves (list of Bees).

    >>> AssaultPlan().add_wave(4, 2)
    {4: [Bee(3, None), Bee(3, None)]}
    """

    def add_wave(self, bee_type, bee_armor, time, count):
        """Add a wave at time with count Bees that have the specified armor."""
        bees = [bee_type(bee_armor) for _ in range(count)]
        self.setdefault(time, []).extend(bees)
        return self

    @property
    def all_bees(self):
        """Place all Bees in the beehive and return the list of Bees."""
        return [bee for wave in self.values() for bee in wave]

def make_test_assault_plan():
    return AssaultPlan().add_wave(Bee, 3, 2, 1).add_wave(Bee, 3, 3, 1)

def make_easy_assault_plan():
    plan = AssaultPlan()
    for time in range(3, 16, 2):
        plan.add_wave(Bee, 3, time, 1)
    plan.add_wave(Wasp, 3, 4, 1)
    plan.add_wave(NinjaBee, 3, 8, 1)
    plan.add_wave(Hornet, 3, 12, 1)
    plan.add_wave(Boss, 15, 16, 1)
    return plan

def make_normal_assault_plan():
    plan = AssaultPlan()
    for time in range(3, 16, 2):
        plan.add_wave(Bee, 3, time, 2)
    plan.add_wave(Wasp, 3, 4, 1)
    plan.add_wave(NinjaBee, 3, 8, 1)
    plan.add_wave(Hornet, 3, 12, 1)
    plan.add_wave(Wasp, 3, 16, 1)

    #Boss Stage
    for time in range(21, 30, 2):
        plan.add_wave(Bee, 3, time, 2)
    plan.add_wave(Wasp, 3, 22, 2)
    plan.add_wave(Hornet, 3, 24, 2)
    plan.add_wave(NinjaBee, 3, 26, 2)
    plan.add_wave(Hornet, 3, 28, 2)
    plan.add_wave(Boss, 20, 30, 1)
    return plan

def make_hard_assault_plan():
    plan = AssaultPlan()
    for time in range(3, 16, 2):
        plan.add_wave(Bee, 4, time, 2)
    plan.add_wave(Hornet, 4, 4, 2)
    plan.add_wave(Wasp, 4, 8, 2)
    plan.add_wave(NinjaBee, 4, 12, 2)
    plan.add_wave(Wasp, 4, 16, 2)

    #Boss Stage
    for time in range(21, 30, 2):
        plan.add_wave(Bee, 4, time, 3)
    plan.add_wave(Wasp, 4, 22, 2)
    plan.add_wave(Hornet, 4, 24, 2)
    plan.add_wave(NinjaBee, 4, 26, 2)
    plan.add_wave(Hornet, 4, 28, 2)
    plan.add_wave(Boss, 30, 30, 1)
    return plan

def make_extra_hard_assault_plan():
    plan = AssaultPlan()
    plan.add_wave(Hornet, 5, 2, 2)
    for time in range(3, 16, 2):
        plan.add_wave(Bee, 5, time, 2)
    plan.add_wave(Hornet, 5, 4, 2)
    plan.add_wave(Wasp, 5, 8, 2)
    plan.add_wave(NinjaBee, 5, 12, 2)
    plan.add_wave(Wasp, 5, 16, 2)

    #Boss Stage
    for time in range(21, 30, 2):
        plan.add_wave(Bee, 5, time, 3)
    plan.add_wave(Wasp, 5, 22, 2)
    plan.add_wave(Hornet, 5, 24, 2)
    plan.add_wave(NinjaBee, 5, 26, 2)
    plan.add_wave(Hornet, 5, 28, 2)
    plan.add_wave(Boss, 30, 30, 2)
    return plan


from utils import *
@main
def run(*args):
    Insect.reduce_armor = class_method_wrapper(Insect.reduce_armor,
            pre=print_expired_insects)
    start_with_strategy(args, interactive_strategy)