package escape.util; import escape.interfaces.Coordinate; import escape.enumerations.LocationType; import escape.enumerations.Player; public class Location implements Coordinate { private int x, y; private LocationType locationType; //private Player player; private GamePiece gamePiece; //private CoordinateType coordinateType; public Location(int x, int y){ this.x = x; this.y = y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } public int getX() { return x; } public int getY() { return y; } public LocationType getLocationType() { return locationType; } public void setLocationType(LocationType locationType) { this.locationType = locationType; } /*public Player getPlayer() { return player; }*/ /* public void setPlayer(Player player) { this.player = player; } */ public GamePiece getPiece() { return gamePiece; } public void setPiece(GamePiece piece) { gamePiece = piece; } /*public CoordinateType getCoordinateType() { return coordinateType; } public void setCoordinateType(CoordinateType coordinateType) { this.coordinateType = coordinateType; } */ }