package escape; import escape.enumerations.Player; import escape.initializers.LocationInitializer; import escape.initializers.PieceTypeDescriptor; import escape.interfaces.Coordinate; import escape.interfaces.EscapePiece; import escape.enumerations.LocationType; import escape.util.*; import java.util.ArrayList; import java.util.List; import static escape.interfaces.EscapePiece.PieceAttributeID.*; import static escape.enumerations.LocationType.CLEAR; public class Board { private int maxX = 0; private int maxY = 0; private Coordinate.CoordinateType boardType; private List importantLocs; public Board(){ importantLocs = new ArrayList<>(); } public void setMaxX(int maxX){ if(maxX <= 0){ this.maxX = Integer.MAX_VALUE; } else { this.maxX = maxX; } } public void setMaxY(int maxY) { if(maxY <= 0){ this.maxY = Integer.MAX_VALUE; } else { this.maxY = maxY; } } public void setBoardType(Coordinate.CoordinateType boardType) { this.boardType = boardType; } /** * Sets all locations with either pieces or non-CLEAR type * @param locs * @param pieceTypes */ public void setImportantLocs(LocationInitializer[] locs, PieceTypeDescriptor[] pieceTypes) { for(LocationInitializer loc : locs){ Location temp = new Location(0,0); temp.setX(loc.x); temp.setY(loc.y); temp.setLocationType(loc.locationType); if(loc.pieceName != null && pieceTypes != null){ GamePiece tempPiece = new GamePiece(); tempPiece.setPlayer(loc.player); tempPiece.setPieceName(loc.pieceName); tempPiece.setAttributes(getAttributes(loc.pieceName,pieceTypes)); tempPiece.setMovementPattern(getMovement(loc.pieceName,pieceTypes)); temp.setPiece(tempPiece); } importantLocs.add(temp); } } /** * Check pieceTypes array to obtain attributes * @param pieceName * @param pieceTypes * @return Array of PieceAttributes */ private PieceAttribute[] getAttributes(EscapePiece.PieceName pieceName, PieceTypeDescriptor[] pieceTypes){ for (PieceTypeDescriptor pieceType : pieceTypes) { if (pieceType.getPieceName().equals(pieceName)) { return pieceType.getAttributes(); } } return null; } /** * Get Movement pattern of a given piece, defaults to OMNI * @param pieceName * @param pieceTypes * @return MovementPattern of given EscapePiece */ private EscapePiece.MovementPattern getMovement(EscapePiece.PieceName pieceName, PieceTypeDescriptor[] pieceTypes){ for (PieceTypeDescriptor pieceType : pieceTypes) { if (pieceType.getPieceName().equals(pieceName)) { return pieceType.getMovementPattern(); } } return EscapePiece.MovementPattern.OMNI; } public boolean playerHasPieces(Player player){ for (Location loc : importantLocs) { if (loc.getPiece() != null && loc.getPiece().getPlayer() == player) { return true; } } return false; } public int getMaxX() { return maxX; } public int getMaxY() { return maxY; } public Coordinate.CoordinateType getBoardType() { return boardType; } public GamePiece pieceAt(Location loc){ for (Location location : importantLocs) { if (location.getX() == loc.getX() && location.getY() == loc.getY()) { return location.getPiece(); } } return null; } public LocationType getLocationType(Location loc){ for (Location location : importantLocs) { if (location.getX() == loc.getX() && location.getY() == loc.getY()) { return location.getLocationType(); } } return CLEAR; } private boolean isExit(Location loc){ int index = locationOf(loc); if(index != -1 && importantLocs.get(index).getLocationType() == LocationType.EXIT){ return true; } return false; } /** * Get index of a given location within the list of important locations * @param loc * @return index of loc in importantLocs */ private int locationOf(Location loc){ for (int i = 0; i < importantLocs.size(); i++) { if (importantLocs.get(i).getX() == loc.getX() && importantLocs.get(i).getY() == loc.getY()) { return i; } } return -1; } public Location[][] getGraph(Location locCoords, int range){ Location[][] graph = new Location[(2*range) + 1][(2*range) + 1];; int curX = locCoords.getX(); int curY = locCoords.getY(); //Initialize to all clear for(int i = 0; i < graph.length; i ++){ for(int j = 0; j < graph[0].length; j ++){ Location temp = new Location(curX - range + i, curY - range + j); temp.setLocationType(CLEAR); graph[i][j] = temp; } } // Insert all notable locations for(int i = 0; i < graph.length; i ++){ for(int j = 0; j < graph[0].length; j ++){ int arrayLocation = locationOf(graph[i][j]); if(arrayLocation != -1){ graph[i][j] = importantLocs.get(arrayLocation); } } } return graph; } /** * Moves piece on the board at 'from' to 'to' and returns number of points earned, if any * Assumes that 'from' contains a GamePiece * @param from * @param to * @return number of points earned from a piece if it moved to an exit */ public int movePiece(Location from, Location to){ int indexFrom = locationOf(from); int indexTo = locationOf(to); int points = 0; if(indexTo == -1){ to.setPiece(importantLocs.get(indexFrom).getPiece()); importantLocs.add(to); } else{ if(isExit(to)){ points = getPoints(from); } importantLocs.get(indexTo).setPiece(importantLocs.get(indexFrom).getPiece()); } importantLocs.get(indexFrom).setPiece(null); return points; } /** * Gets a piece and returns its value. Defaults to 1 * @param loc * @return value of removed piece, default 1 */ private int getPoints(Location loc){ int index = locationOf(loc); int points = 1; if(index != -1){ GamePiece piece = importantLocs.get(index).getPiece(); if(piece == null){ return points; } for(int i = 0; i < piece.getAttributes().length; i++){ if(VALUE == piece.getAttributes()[i].getId()){ points = piece.getAttributes()[i].getValue(); } } } return points; } }