let target; const humanGuessInput = document.getElementById('human-guess'); const roundNumberDisplay = document.getElementById('round-number'); const computerGuessDisplay = document.getElementById('computer-guess'); const humanScoreDisplay = document.getElementById('human-score'); const computerScoreDisplay = document.getElementById('computer-score'); const targetNumberDisplay = document.getElementById('target-number'); const computerWinsDisplay = document.getElementById('computer-wins'); const guessButton = document.getElementById('guess'); const nextRoundButton = document.getElementById('next-round') guessButton.addEventListener('click', () => { // Generate the target value target = generateTarget(); // Retrieve the player's guess const currentHumanGuess = humanGuessInput.value; // Make a random 'computer guess' const computerGuess = Math.floor(Math.random() * 10); // Display the computer guess and the target computerGuessDisplay.innerText = computerGuess; targetNumberDisplay.innerText = target; // Determine if the human or computer wins: const humanIsWinner = compareGuesses(currentHumanGuess, computerGuess, target) const winner = humanIsWinner ? 'human' : 'computer' // Update the correct score: updateScore(winner); // Display the winner if (humanIsWinner) { guessButton.innerText = 'You Win!!!!!'; guessButton.classList.toggle('winning-text') } else { computerWinsDisplay.innerText = 'Computer Wins!!!'; } // winnerDisplay.innerText = humanIsWinner ? 'You win!' : 'Computer wins!'; // Display the current scores: humanScoreDisplay.innerText = humanScore; computerScoreDisplay.innerText = computerScore; // Set the correct disabled state for the buttons guessButton.setAttribute('disabled', true) nextRoundButton.removeAttribute('disabled'); }); nextRoundButton.addEventListener('click', () => { // Increase the round number advanceRound(); // Display the new round number roundNumberDisplay.innerText = currentRoundNumber; // Set the correct disabled state for the buttons nextRoundButton.setAttribute('disabled', true); guessButton.removeAttribute('disabled'); // Reset the guess input box and the target number display: targetNumberDisplay.innerText = '?'; guessButton.innerText = 'Make a Guess'; humanGuessInput.value = ''; computerGuessDisplay.innerText = '?'; computerWinsDisplay.innerText = ''; guessButton.classList.remove('winning-text'); }); const addButton = document.getElementById('add'); const subtractButton = document.getElementById('subtract'); addButton.addEventListener('click', () => { humanGuessInput.value = +humanGuessInput.value + 1; handleValueChange(humanGuessInput.value); }); subtractButton.addEventListener('click', () => { humanGuessInput.value = +humanGuessInput.value - 1; handleValueChange(humanGuessInput.value); }); const handleValueChange = value => { if (value > 0 && value <= 9) { subtractButton.removeAttribute('disabled'); addButton.removeAttribute('disabled'); } else if (value > 9) { addButton.setAttribute('disabled', true); } else if (value <= 0) { subtractButton.setAttribute('disabled', true); } } humanGuessInput.addEventListener('input', function(e) { handleValueChange(e.target.value); });