///////////////////////////////// // DO NOT MODIFY THIS FILE!!!! // ///////////////////////////////// #include #include "CreatePiece.h" #include "Pawn.h" #include "Rook.h" #include "Knight.h" #include "Bishop.h" #include "Queen.h" #include "King.h" #include "Mystery.h" namespace Chess { Piece* create_piece(const char& piece_designator) { switch (piece_designator) { case 'K': return new King(true); case 'k': return new King(false); case 'Q': return new Queen(true); case 'q': return new Queen(false); case 'B': return new Bishop(true); case 'b': return new Bishop(false); case 'N': return new Knight(true); case 'n': return new Knight(false); case 'R': return new Rook(true); case 'r': return new Rook(false); case 'P': return new Pawn(true); case 'p': return new Pawn(false); case 'M': return new Mystery(true); case 'm': return new Mystery(false); default: return nullptr; } } }