#pragma once #include "Texture.h" class Ladder { public: Ladder(int x, int y, bool isPlatform = false); ~Ladder(); void Draw() const; static Texture* m_pTexture; Rectf& GetHitbox(); Rectf GetThinnerHitbox(); int GetX() const; int GetY() const; private: Rectf m_Hitbox; static int m_Count; bool m_isPlatform; int m_X; int m_Y; };