SpelunkyRemake / Yomtov_Nir_Spelunky.filters
Yomtov_Nir_Spelunky.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
    <Filter Include="Framework Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
    </Filter>
    <Filter Include="Game Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="pch.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="Core.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="Matrix2x3.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="structs.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="SVGParser.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="Texture.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="utils.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="Vector2f.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="Game.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="PowerUp.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="PowerUpManager.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="Level.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="Avatar.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="Camera.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="Platform.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="Hud.h">
      <Filter>Game Files</Filter>
    </ClInclude>
    <ClInclude Include="SoundEffect.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
    <ClInclude Include="SoundStream.h">
      <Filter>Framework Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="pch.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="Game.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="main.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Core.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="Matrix2x3.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="structs.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="SVGParser.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="Texture.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="utils.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="Vector2f.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="PowerUp.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="PowerUpManager.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Level.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Avatar.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Camera.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Platform.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="Hud.cpp">
      <Filter>Game Files</Filter>
    </ClCompile>
    <ClCompile Include="SoundEffect.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
    <ClCompile Include="SoundStream.cpp">
      <Filter>Framework Files</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="Resources\Images\background.png">
      <Filter>Resource Files</Filter>
    </Image>
    <Image Include="Resources\Images\Fence.png">
      <Filter>Resource Files</Filter>
    </Image>
    <Image Include="Resources\Images\PowerUp.png">
      <Filter>Resource Files</Filter>
    </Image>
    <Image Include="Resources\Images\AvatarSheet.png">
      <Filter>Resource Files</Filter>
    </Image>
    <Image Include="Resources\Images\EndSign.png">
      <Filter>Resource Files</Filter>
    </Image>
    <Image Include="Resources\Images\platform.png">
      <Filter>Resource Files</Filter>
    </Image>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Images\level.svg">
      <Filter>Resource Files</Filter>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Media Include="Resources\Sounds\powerUp.mp3">
      <Filter>Resource Files</Filter>
    </Media>
  </ItemGroup>
</Project>