<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{CB182C42-F420-47DE-96F7-962D520A2AFD}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>MiniGame</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <LibraryPath>Lib\SDL2-2.0.10\lib\x86;Lib\SDL2_image-2.0.5\lib\x86;Lib\SDL2_ttf-2.0.15\lib\x86;Lib\SDL2_mixer-2.0.4\lib\x86;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <LibraryPath>Lib\SDL2-2.0.10\lib\x64;Lib\SDL2_image-2.0.5\lib\x64;Lib\SDL2_ttf-2.0.15\lib\x64;Lib\SDL2_mixer-2.0.4\lib\x64;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <LibraryPath>Lib\SDL2-2.0.10\lib\x86;Lib\SDL2_image-2.0.5\lib\x86;Lib\SDL2_ttf-2.0.15\lib\x86;Lib\SDL2_mixer-2.0.4\lib\x86;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <LibraryPath>Lib\SDL2-2.0.10\lib\x64;Lib\SDL2_image-2.0.5\lib\x64;Lib\SDL2_ttf-2.0.15\lib\x64;Lib\SDL2_mixer-2.0.4\lib\x64;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>copy /Y "$(ProjectDir)Lib\SDL2-2.0.10\lib\x86\SDL2.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\SDL2_image.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\SDL2_ttf.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\libfreetype-6.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\zlib1.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\libpng16-16.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\libjpeg-9.dll" "$(OutDir)" </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>Lib\SDL2-2.0.10\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>copy /Y "$(ProjectDir)Lib\SDL2-2.0.10\lib\x64\SDL2.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\SDL2_image.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_mixer-2.0.4\lib\x64\SDL2_mixer.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\SDL2_ttf.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\libfreetype-6.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\zlib1.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\libpng16-16.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\libjpeg-9.dll" "$(OutDir)" </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>copy /Y "$(ProjectDir)Lib\SDL2-2.0.10\lib\x86\SDL2.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\SDL2_image.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\SDL2_ttf.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\libfreetype-6.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x86\zlib1.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\libpng16-16.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x86\libjpeg-9.dll" "$(OutDir)" </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>copy /Y "$(ProjectDir)Lib\SDL2-2.0.10\lib\x64\SDL2.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\SDL2_image.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_mixer-2.0.4\lib\x64\SDL2_mixer.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\SDL2_ttf.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\libfreetype-6.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_ttf-2.0.15\lib\x64\zlib1.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\libpng16-16.dll" "$(OutDir)" copy /Y "$(ProjectDir)Lib\SDL2_image-2.0.5\lib\x64\libjpeg-9.dll" "$(OutDir)" </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="Diamond.h" /> <ClInclude Include="Enemy.h" /> <ClInclude Include="EnemyManager.h" /> <ClInclude Include="Gold.h" /> <ClInclude Include="GroundTile.h" /> <ClInclude Include="Item.h" /> <ClInclude Include="Ladder.h" /> <ClInclude Include="Particle.h" /> <ClInclude Include="ParticleManager.h" /> <ClInclude Include="Player.h" /> <ClInclude Include="Camera.h" /> <ClInclude Include="Core.h" /> <ClInclude Include="Game.h" /> <ClInclude Include="Hud.h" /> <ClInclude Include="Level.h" /> <ClInclude Include="Matrix2x3.h" /> <ClInclude Include="pch.h" /> <ClInclude Include="Platform.h" /> <ClInclude Include="PlayerInfo.h" /> <ClInclude Include="PowerUp.h" /> <ClInclude Include="ItemManager.h" /> <ClInclude Include="Snake.h" /> <ClInclude Include="SoundEffect.h" /> <ClInclude Include="SoundStream.h" /> <ClInclude Include="Spider.h" /> <ClInclude Include="structs.h" /> <ClInclude Include="SVGParser.h" /> <ClInclude Include="Texture.h" /> <ClInclude Include="Tile.h" /> <ClInclude Include="utils.h" /> <ClInclude Include="Vector2f.h" /> <ClInclude Include="WoodTile.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="Diamond.cpp" /> <ClCompile Include="Enemy.cpp" /> <ClCompile Include="EnemyManager.cpp" /> <ClCompile Include="Gold.cpp" /> <ClCompile Include="GroundTile.cpp" /> <ClCompile Include="Item.cpp" /> <ClCompile Include="Ladder.cpp" /> <ClCompile Include="Particle.cpp" /> <ClCompile Include="ParticleManager.cpp" /> <ClCompile Include="Player.cpp" /> <ClCompile Include="Camera.cpp" /> <ClCompile Include="Core.cpp" /> <ClCompile Include="Game.cpp" /> <ClCompile Include="Hud.cpp" /> <ClCompile Include="Level.cpp" /> <ClCompile Include="main.cpp" /> <ClCompile Include="Matrix2x3.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="Platform.cpp" /> <ClCompile Include="PowerUp.cpp" /> <ClCompile Include="ItemManager.cpp" /> <ClCompile Include="Snake.cpp" /> <ClCompile Include="SoundEffect.cpp" /> <ClCompile Include="SoundStream.cpp" /> <ClCompile Include="Spider.cpp" /> <ClCompile Include="structs.cpp" /> <ClCompile Include="SVGParser.cpp" /> <ClCompile Include="Texture.cpp" /> <ClCompile Include="Tile.cpp" /> <ClCompile Include="utils.cpp" /> <ClCompile Include="Vector2f.cpp" /> <ClCompile Include="WoodTile.cpp" /> </ItemGroup> <ItemGroup> <Image Include="Resources\Images\AvatarSheet.png" /> <Image Include="Resources\Images\background.png" /> <Image Include="Resources\Images\EndSign.png" /> <Image Include="Resources\Images\Fence.png" /> <Image Include="Resources\Images\platform.png" /> <Image Include="Resources\Images\PowerUp.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\Images\level.svg" /> </ItemGroup> <ItemGroup> <Media Include="Resources\Sounds\powerUp.mp3" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>